Copyright © 1999-2002 by Konstantin Boldyshev Copyright © 1996-1999 by Francois-Rene Rideau $Date: 2002/08/17 08:35:59 $
 | You can skip this chapter if you are familiar with HOWTOs,
or just hate to read all this assembly-unrelated crap. |
This document aims answering questions of those
who program or want to program 32-bit x86 assembly using
free software,
particularly under the Linux operating system.
At many places Universal Resource Locators (URL) are given
for some software or documentation repository.
This document also points to other documents about
non-free, non-x86, or non-32-bit assemblers,
although this is not its primary goal.
Also note that there are FAQs and docs about programming
on your favorite platform (whatever it is), which you should consult
for platform-specific issues, not related directly to assembly programming. Because the main interest of assembly programming is to build
the guts of operating systems, interpreters, compilers, and games,
where C compiler fails to provide the needed expressiveness
(performance is more and more seldom as issue),
we are focusing on development of such kind of software. If you don't know what
free software is,
please do read carefully
the GNU General Public License
(GPL or copyleft),
which is used in a lot of free software,
and is the model for most of their licenses.
It generally comes in a file named COPYING
(or COPYING.LIB).
Literature from the
Free Software Foundation
(FSF) might help you too.
Particularly, the interesting feature of free software
is that it comes with source code which you can consult and correct,
or sometimes even borrow from.
Read your particular license carefully and do comply to it.
Well, I wouldn't want to interfere with what you're doing,
but here is some advice from the hard-earned experience.
Assembly can express very low-level things:
you can access machine-dependent registers and I/O you can control the exact code behavior
in critical sections that might otherwise involve deadlock
between multiple software threads or hardware devices you can break the conventions of your usual compiler,
which might allow some optimizations
(like temporarily breaking rules about memory allocation,
threading, calling conventions, etc) you can build interfaces between code fragments
using incompatible conventions
(e.g. produced by different compilers,
or separated by a low-level interface) you can get access to unusual programming modes of your processor
(e.g. 16 bit mode to interface startup, firmware, or legacy code
on Intel PCs) you can produce reasonably fast code for tight loops
to cope with a bad non-optimizing compiler
(but then, there are free optimizing compilers available!) you can produce hand-optimized code
perfectly tuned for your particular hardware setup,
though not to someone else's you can write some code for your new language's optimizing compiler
(that is something what very few ones will ever do, and even they not often) i.e. you can be in complete control of your code
Assembly is a very low-level language
(the lowest above hand-coding the binary instruction patterns).
This means
it is long and tedious to write initially it is quite bug-prone your bugs can be very difficult to chase your code can be fairly difficult to understand and modify,
i.e. to maintain the result is non-portable to other architectures,
existing or upcoming your code will be optimized only for a certain implementation
of a same architecture:
for instance, among Intel-compatible platforms
each CPU design and its variations
(relative latency, through-output, and capacity,
of processing units, caches, RAM, bus, disks,
presence of FPU, MMX, 3DNOW, SIMD extensions, etc)
implies potentially completely different optimization techniques.
CPU designs already include:
Intel 386, 486, Pentium, PPro, PII, PIII, PIV;
Cyrix 5x86, 6x86, M2; AMD K5, K6 (K6-2, K6-III), K7 (Athlon, Duron).
New designs keep popping up, so don't expect either this listing
and your code to be up-to-date. you spend more time on a few details
and can't focus on small and large algorithmic design,
that are known to bring the largest part of the speed up
(e.g. you might spend some time building very fast
list/array manipulation primitives in assembly;
only a hash table would have sped up your program much more;
or, in another context, a binary tree;
or some high-level structure distributed over a cluster of CPUs) a small change in algorithmic design might completely
invalidate all your existing assembly code.
So that either you're ready (and able) to rewrite it all,
or you're tied to a particular algorithmic design On code that ain't too far from what's in standard benchmarks,
commercial optimizing compilers outperform hand-coded assembly
(well, that's less true on the x86 architecture than on RISC architectures,
and perhaps less true for widely available/free compilers;
anyway, for typical C code, GCC is fairly good); And in any case, as says moderator John Levine on
comp.compilers, "compilers make it a lot easier to use complex data structures,
and compilers don't get bored halfway through
and generate reliably pretty good code." They will also correctly propagate code transformations
throughout the whole (huge) program
when optimizing code between procedures and module boundaries.
All in all, you might find that though using assembly is sometimes needed,
and might even be useful in a few cases where it is not, you'll want to:
Even when assembly is needed (e.g. OS development),
you'll find that not so much of it is required,
and that the above principles retain. See the Linux kernel sources concerning this:
as little assembly as needed,
resulting in a fast, reliable, portable, maintainable OS.
Even a successful game like DOOM was almost massively written in C,
with a tiny part only being written in assembly for speed up.
Languages like ObjectiveCAML, SML, CommonLISP, Scheme, ADA, Pascal, C, C++,
among others, all have free optimizing compilers
that will optimize the bulk of your programs,
and often do better than hand-coded assembly even for tight loops,
while allowing you to focus on higher-level details,
and without forbidding you to grab
a few percent of extra performance in the above-mentioned way,
once you've reached a stable design.
Of course, there are also commercial optimizing compilers
for most of these languages, too! Some languages have compilers that produce C code,
which can be further optimized by a C compiler:
LISP, Scheme, Perl, and many other.
Speed is fairly good.
As for speeding code up,
you should do it only for parts of a program
that a profiling tool has consistently identified
as being a performance bottleneck. Hence, if you identify some code portion as being too slow, you should
Finally, before you end up writing assembly,
you should inspect generated code,
to check that the problem really is with bad code generation,
as this might really not be the case:
compiler-generated code might be better than what you'd have written,
particularly on modern multi-pipelined architectures!
Slow parts of a program might be intrinsically so.
The biggest problems on modern architectures with fast processors
are due to delays from memory access, cache-misses, TLB-misses,
and page-faults;
register optimization becomes useless,
and you'll more profitably re-think data structures and threading
to achieve better locality in memory access.
Perhaps a completely different approach to the problem might help, then.
As you probably noticed, in general case
you don't need to use assembly language in Linux programming.
Unlike DOS, you do not have to write Linux drivers in assembly
(well, actually you can do it if you really want).
And with modern optimizing compilers,
if you care of speed optimization for different CPU's,
it's much simpler to write in C.
However, if you're reading this,
you might have some reason to use assembly instead of C/C++. You may need to use assembly, or you may want to use assembly.
In short, main practical (need) reasons
of diving into the assembly realm are small code
and libc independence.
Impractical (want), and the most often reason is
being just an old crazy hacker,
who has twenty years old habit of doing everything in assembly language. However, if you're porting Linux to some embedded hardware
you can be quite short at the size of whole system:
you need to fit kernel, libc
and all that stuff of (file|find|text|sh|etc.) utils
into several hundreds of kilobytes,
and every kilobyte costs much.
So, one of the possible ways is to rewrite some
(or all) parts of system in assembly,
and this will really save you a lot of space.
For instance, a simple httpd written in assembly
can take less than 600 bytes;
you can fit a server consisting of kernel, httpd and ftpd
in 400 KB or less... Think about it.
The well-known GNU C/C++ Compiler (GCC),
an optimizing 32-bit compiler at the heart of the GNU project,
supports the x86 architecture quite well,
and includes the ability to insert assembly code in C programs,
in such a way that register allocation can be either specified or left to GCC.
GCC works on most available platforms,
notably Linux, *BSD, VSTa, OS/2, *DOS, Win*, etc.
The documentation of GCC includes documentation files in TeXinfo format.
You can compile them with TeX and print then result,
or convert them to .info, and browse them with emacs,
or convert them to .html, or nearly whatever you like;
convert (with the right tools) to whatever you like,
or just read as is. The .info files
are generally found on any good installation for GCC. The right section to look for is C Extensions::Extended Asm:: Section Invoking GCC::Submodel Options::i386 Options:: might help too.
Particularly, it gives the i386 specific constraint names for registers:
abcdSDB correspond to
%eax,
%ebx,
%ecx,
%edx,
%esi,
%edi
and
%ebp
respectively (no letter for %esp). The DJGPP Games resource (not only for game hackers) had page
specifically about assembly, but it's down.
Its data have nonetheless been recovered on the
DJGPP site,
that contains a mine of other useful information:
http://www.delorie.com/djgpp/doc/brennan/, and in the
DJGPP Quick ASM Programming Guide. GCC depends on GAS for assembling and follows its syntax (see below);
do mind that inline asm needs percent characters to be quoted,
they will be passed to GAS.
See the section about GAS below. Find lots of useful examples in the
linux/include/asm-i386/
subdirectory of the sources for the Linux kernel.
Because assembly routines from the kernel headers
(and most likely your own headers,
if you try making your assembly programming as clean
as it is in the linux kernel)
are embedded in extern inline functions,
GCC must be invoked with the -O flag
(or -O2, -O3, etc),
for these routines to be available.
If not, your code may compile, but not link properly,
since it will be looking for non-inlined extern functions
in the libraries against which your program is being linked!
Another way is to link against libraries that include fallback
versions of the routines. Inline assembly can be disabled with -fno-asm,
which will have the compiler die when using extended inline asm syntax,
or else generate calls to an external function named asm()
that the linker can't resolve.
To counter such flag, -fasm restores treatment
of the asm keyword. More generally, good compile flags for GCC on the x86 platform are gcc -O2 -fomit-frame-pointer -W -Wall -O2 is the good optimization level in most cases.
Optimizing besides it takes more time, and yields code that is much larger,
but only a bit faster;
such over-optimization might be useful for tight loops only (if any),
which you may be doing in assembly anyway.
In cases when you need really strong compiler optimization for a few files,
do consider using up to -O6. -fomit-frame-pointer allows generated code to skip
the stupid frame pointer maintenance, which makes code smaller and faster,
and frees a register for further optimizations.
It precludes the easy use of debugging tools (gdb),
but when you use these, you just don't care about size and speed anymore anyway. -W -Wall enables all useful warnings
and helps you to catch obvious stupid errors. You can add some CPU-specific -m486 or such flag so that
GCC will produce code that is more adapted to your precise CPU.
Note that modern GCC has -mpentium and such flags
(and PGCC has even more),
whereas GCC 2.7.x and older versions do not.
A good choice of CPU-specific flags should be in the Linux kernel.
Check the TeXinfo documentation of your current GCC installation for more. -m386 will help optimize for size,
hence also for speed on computers whose memory is tight and/or loaded,
since big programs cause swap, which more than counters
any "optimization" intended by the larger code.
In such settings, it might be useful to stop using C,
and use instead a language that favors code factorization,
such as a functional language and/or FORTH,
and use a bytecode- or wordcode- based implementation. Note that you can vary code generation flags from file to file,
so performance-critical files will use maximum optimization,
whereas other files will be optimized for size. To optimize even more, option -mregparm=2
and/or corresponding function attribute might help,
but might pose lots of problems when linking to foreign code,
including libc.
There are ways to correctly declare foreign functions
so the right call sequences be generated,
or you might want to recompile the foreign libraries
to use the same register-based calling convention... Note that you can add make these flags the default by editing file
/usr/lib/gcc-lib/i486-linux/2.7.2.3/specs
or wherever that is on your system
(better not add -W -Wall there, though).
The exact location of the GCC specs files on system can be found by
gcc -v.
GCC allows (and requires) you to specify register constraints
in your inline assembly code, so the optimizer always know about it;
thus, inline assembly code is really made of patterns,
not forcibly exact code. Thus, you can make put your assembly into CPP macros, and inline C functions,
so anyone can use it in as any C function/macro.
Inline functions resemble macros very much, but are sometimes cleaner to use.
Beware that in all those cases, code will be duplicated,
so only local labels (of 1: style)
should be defined in that asm code.
However, a macro would allow the name for a non local defined label
to be passed as a parameter
(or else, you should use additional meta-programming methods).
Also, note that propagating inline asm code will spread potential bugs in them;
so watch out doubly for register constraints in such inline asm code. Lastly, the C language itself may be considered as a good abstraction
to assembly programming,
which relieves you from most of the trouble of assembling.
GAS is the GNU Assembler, that GCC relies upon.
Because GAS was invented to support a 32-bit unix compiler,
it uses standard AT&T syntax,
which resembles a lot the syntax for standard m68k assemblers,
and is standard in the UNIX world.
This syntax is neither worse, nor better than the Intel syntax.
It's just different.
When you get used to it,
you find it much more regular than the Intel syntax,
though a bit boring. Here are the major caveats about GAS syntax:
Register names are prefixed with %, so that registers
are %eax, %dl and so on,
instead of just eax, dl, etc.
This makes it possible to include external C symbols directly
in assembly source, without any risk of confusion, or any need
for ugly underscore prefixes. The order of operands is source(s) first, and destination last,
as opposed to the Intel convention of destination first and sources last.
Hence, what in Intel syntax is
mov eax,edx
(move contents of register edx into register eax)
will be in GAS syntax
mov %edx,%eax. The operand size is specified as a suffix to the instruction name.
The suffix is
b for (8-bit) byte,
w for (16-bit) word, and
l for (32-bit) long.
For instance, the correct syntax for the above instruction
would have been movl %edx,%eax.
However, gas does not require strict AT&T syntax,
so the suffix is optional when size can be guessed from register operands,
and else defaults to 32-bit (with a warning). Immediate operands are marked with a $ prefix,
as in addl $5,%eax
(add immediate long value 5 to register %eax). Missing operand prefix indicates that it is memory-contents;
hence movl $foo,%eax
puts the address of variable foo
into register %eax,
but movl foo,%eax
puts the contents of variable foo
into register %eax. Indexing or indirection is done by enclosing the index register
or indirection memory cell address in parentheses,
as in testb $0x80,17(%ebp)
(test the high bit of the byte value at offset 17
from the cell pointed to by %ebp).
Note: There are few programs which may help you
to convert source code between AT&T and Intel assembler syntaxes;
some of the are capable of performing conversion in both directions. GAS has comprehensive documentation in TeXinfo format,
which comes at least with the source distribution.
Browse extracted .info pages with Emacs or whatever.
There used to be a file named gas.doc or as.doc
around the GAS source package, but it was merged into the TeXinfo docs.
Of course, in case of doubt, the ultimate documentation
is the sources themselves!
A section that will particularly interest you is
Machine Dependencies::i386-Dependent:: Again, the sources for Linux (the OS kernel) come in as excellent examples;
see under linux/arch/i386/ the following files:
kernel/*.S,
boot/compressed/*.S,
math-emu/*.S. If you are writing kind of a language, a thread package, etc.,
you might as well see how other languages (
OCaml,
Gforth,
etc.),
or thread packages (QuickThreads, MIT pthreads, LinuxThreads, etc),
or whatever else do it. Finally, just compiling a C program to assembly
might show you the syntax for the kind of instructions you want.
See section Do you need assembly? above.
GAS has some macro capability included, as detailed in the texinfo docs.
Moreover, while GCC recognizes .s files as raw assembly
to send to GAS, it also recognizes .S files as files
to pipe through CPP before feeding them to GAS.
Again and again, see Linux sources for examples. GAS also has GASP (GAS Preprocessor),
which adds all the usual macroassembly tricks to GAS.
GASP comes together with GAS in the GNU binutils archive.
It works as a filter, like CPP and M4.
I have no idea on details, but it comes with its own texinfo documentation,
which you would like to browse (info gasp), print, grok.
GAS with GASP looks like a regular macro-assembler to me.
The Netwide Assembler project provides cool i386 assembler,
written in C, that should be modular enough
to eventually support all known syntaxes and object formats.
The syntax is Intel-style.
Comprehensive macroprocessing support is integrated. Supported object file formats are
bin,
aout,
coff,
elf,
as86,
obj (DOS),
win32,
rdf (their own format). NASM can be used as a backend for the free LCC compiler
(support files included). Unless you're using BCC as a 16-bit compiler
(which is out of scope of this 32-bit HOWTO),
you should definitely use NASM instead of say AS86 or MASM,
because it runs on all platforms.  | NASM comes with a disassembler, NDISASM. |
Its hand-written parser makes it much faster than GAS,
though of course, it doesn't support three bazillion different architectures.
If you like Intel-style syntax, as opposed to GAS syntax,
then it should be the assembler of choice.. Note: There are few programs
which may help you to convert source code between AT&T and Intel assembler syntaxes;
some of the are capable of performing conversion in both directions.
AS86 is a 80x86 assembler, both 16-bit and 32-bit,
with integrated macro support.
It has mostly Intel-syntax, though it differs slightly as for addressing modes.
Current version is 0.16, it can be found at
http://www.cix.co.uk/~mayday/, in bin86 package with linker (ld86),
or as separate archive.  | A completely outdated version 0.4 of AS86 is distributed by HJLu
just to compile the Linux kernel versions prior to 2.4,
in a package named bin86, available in any Linux GCC repository.
But I advise no one to use it for anything else but compiling Linux.
This version supports only a hacked minix object file format,
which is not supported by the GNU binutils or anything,
and it has a few bugs in 32-bit mode,
so you really should better keep it only for compiling Linux. |
There are other assemblers with various interesting and outstanding features
which may be of your interest as well.  | They can be in various stages of development,
and can be non-classic/high-level/whatever else. |
HLA is a
High
Level
Assembly language.
It uses a high level language like syntax
(similar to Pascal, C/C++, and other HLLs) for variable declarations,
procedure declarations, and procedure calls. It uses a modified
assembly language syntax for the standard machine instructions.
It also provides several high level language style control structures
(if, while, repeat..until, etc.) that help you write much more readable code. HLA is free and comes with source, Linux and Win32 versions available.
On Win32 you need MASM and a 32-bit version of MS-link on Win32,
on Linux you nee GAS, because HLA produces specified assembler code
and uses that assembler for final assembling and linking.
TALC
is another free MASM/Win32 based compiler
(however it supports ELF output, does it?). TAL stands for
Typed
Assembly
Language.
It extends traditional untyped assembly languages with typing annotations,
memory management primitives, and a sound set of typing rules, to guarantee
the memory safety, control flow safety,and type safety of TAL programs.
Moreover, the typing constructs are expressive enough to encode
most source language programming features including records and structures,
arrays, higher-order and polymorphic functions, exceptions, abstract data types,
subtyping, and modules. Just as importantly,
TAL is flexible enough to admit many low-level compiler optimizations.
Consequently, TAL is an ideal target platform for type-directed compilers
that want to produce verifiably safe code
for use in secure mobile code applications
or extensible operating system kernels.
Free Pascal
has an internal 32-bit assembler (based on NASM tables)
and a switchable output that allows:
The MASM and TASM output are not as good debugged as the other two,
but can be handy sometimes. The assembler's look and feel are based on Turbo Pascal's internal BASM,
and the IDE supports similar highlighting, and FPC can fully integrate
with gcc (on C level, not C++). Using a dummy RTL, one can even generate pure assembler programs.
Terse
is a programming tool that provides THE most compact
assembler syntax for the x86 family!
However, it is evil proprietary software.
It is said that there was a project for a free clone somewhere,
that was abandoned after worthless pretenses that the syntax
would be owned by the original author.
Thus, if you're looking for
a nifty programming project related to assembly hacking,
I invite you to develop a terse-syntax frontend to NASM,
if you like that syntax. As an interesting historic remark, on
comp.compilers, 1999/07/11 19:36:51, the moderator wrote:
"There's no reason that assemblers have to have awful syntax. About
30 years ago I used Niklaus Wirth's PL360, which was basically a S/360
assembler with Algol syntax and a a little syntactic sugar like while
loops that turned into the obvious branches. It really was an
assembler, e.g., you had to write out your expressions with explicit
assignments of values to registers, but it was nice. Wirth used it to
write Algol W, a small fast Algol subset, which was a predecessor to
Pascal. As is so often the case, Algol W was a significant
improvement over many of its successors. -John"
Assembly programming is a bore,
but for critical parts of programs. You should use the appropriate tool for the right task,
so don't choose assembly when it does not fit;
C, OCaml, perl, Scheme, might be a better choice
in the most cases. However, there are cases when these tools do not give
fine enough control on the machine, and assembly is useful or needed.
In these cases you'll appreciate a system of macroprocessing and
metaprogramming that allows recurring patterns to be factored
each into one indefinitely reusable definition, which allows
safer programming, automatic propagation of pattern modification, etc.
Plain assembler often is not enough,
even when one is doing only small routines to link with C.
Instead of using an external filter that expands macros,
one way to do things is to write programs that write part
or all of other programs. For instance, you could use a program outputting source code
Think about it!
Compilers like GCC, SML/NJ, Objective CAML, MIT-Scheme, CMUCL, etc,
do have their own generic assembler backend,
which you might choose to use,
if you intend to generate code semi-automatically
from the according languages,
or from a language you hack:
rather than write great assembly code,
you may instead modify a compiler so that it dumps great assembly code!
The TUNES Project
for a Free Reflective Computing System
is developing its own assembler
as an extension to the Scheme language,
as part of its development process.
It doesn't run at all yet, though help is welcome. The assembler manipulates abstract syntax trees,
so it could equally serve as the basis for a assembly syntax translator,
a disassembler, a common assembler/compiler back-end, etc.
Also, the full power of a real language, Scheme,
make it unchallenged as for macroprocessing/metaprogramming.
This is the preferred way if you are developing mixed C-asm project.
Check GCC docs and examples from Linux kernel .S files
that go through gas
(not those that go through as86). 32-bit arguments are pushed down stack in reverse syntactic order
(hence accessed/popped in the right order),
above the 32-bit near return address.
%ebp,
%esi,
%edi,
%ebx
are callee-saved, other registers are caller-saved;
%eax is to hold the result, or
%edx:%eax for 64-bit results. FP stack: I'm not sure, but I think result is in
st(0), whole stack caller-saved.
The SVR4 i386 ABI specs at
http://www.caldera.com/developer/devspecs/
is a good reference point if you want more details. Note that GCC has options to modify the calling conventions
by reserving registers, having arguments in registers,
not assuming the FPU, etc. Check the i386 .info pages. Beware that you must then declare the cdecl or
regparm(0)
attribute for a function that will follow standard GCC calling conventions.
See C Extensions::Extended Asm:: section
from the GCC info pages.
See also how Linux defines its asmlinkage macro...
Some C compilers prepend an underscore before every symbol,
while others do not. Particularly, Linux a.out GCC does such prepending,
while Linux ELF GCC does not. If you need to cope with both behaviors at once,
see how existing packages do.
For instance, get an old Linux source tree,
the Elk, qthreads, or OCaml... You can also override the implicit C->asm renaming
by inserting statements like
void foo asm("bar") (void); |
to be sure that the C function foo()
will be called really bar in assembly. Note that the objcopy utility from the binutils package
should allow you to transform your a.out objects into ELF objects,
and perhaps the contrary too, in some cases.
More generally, it will do lots of file format conversions.
Often you will be told that using
C library (libc)
is the only way, and direct system calls are bad.
This is true. To some extent.
In general, you must know that libc is not sacred,
and in most cases it only does some checks,
then calls kernel, and then sets errno.
You can easily do this in your program as well (if you need to),
and your program will be dozen times smaller, and this will result
in improved performance as well, just because you're not using
shared libraries (static binaries are faster).
Using or not using libc in assembly programming
is more a question of taste/belief than something practical.
Remember, Linux is aiming to be POSIX compliant,
so does libc.
This means that syntax of almost all
libc "system calls"
exactly matches syntax of real kernel system calls (and vice versa).
Besides,
GNU libc(glibc)
becomes slower and slower from version to version,
and eats more and more memory; and so,
cases of using direct system calls become quite usual.
But.. main drawback of throwing libc away
is that possibly you will need to implement several
libc specific functions (that are not just syscall wrappers)
on your own (printf() and Co.)..
and you are ready for that, aren't you? :) Here is summary of direct system calls pros and cons. Pros:
Cons:
If any other program on your computer uses the libc,
then duplicating the libc code will actually
wastes memory, not saves it. Services redundantly implemented in many static binaries
are a waste of memory.
But you can make your libc replacement a shared library. Size is much better saved by having some kind
of bytecode, wordcode, or structure interpreter
than by writing everything in assembly.
(the interpreter itself could be written either in C or assembly.)
The best way to keep multiple binaries small is
to not have multiple binaries, but instead
to have an interpreter process files with
#! prefix.
This is how OCaml works when used in wordcode mode
(as opposed to optimized native code mode),
and it is compatible with using the libc.
This is also how Tom Christiansen's
Perl PowerTools
reimplementation of unix utilities works.
Finally, one last way to keep things small,
that doesn't depend on an external file with a hardcoded path,
be it library or interpreter,
is to have only one binary,
and have multiply-named hard or soft links to it:
the same binary will provide everything you need in an optimal space,
with no redundancy of subroutines or useless binary headers;
it will dispatch its specific behavior
according to its argv[0];
in case it isn't called with a recognized name,
it might default to a shell,
and be possibly thus also usable as an interpreter! You cannot benefit from the many functionalities that libc provides
besides mere linux syscalls:
that is, functionality described in section 3 of the manual pages,
as opposed to section 2,
such as malloc, threads, locale, password,
high-level network management, etc. Therefore, you might have to reimplement large parts of libc, from
printf() to
malloc() and
gethostbyname.
It's redundant with the libc effort,
and can be quite boring sometimes.
Note that some people have already reimplemented "light"
replacements for parts of the libc -- check them out!
(Redhat's minilibc,
Rick Hohensee's libsys,
Felix von Leitner's dietlibc,
Christian Fowelin's libASM,
asmutils
project is working on pure assembly libc) Static libraries prevent you to benefit from libc upgrades as well as from
libc add-ons such as the zlibc package,
that does on-the-fly transparent decompression
of gzip-compressed files. The few instructions added by the libc can be
a ridiculously small speed overhead
as compared to the cost of a system call.
If speed is a concern, your main problem is in
your usage of system calls, not in their wrapper's implementation. Using the standard assembly API for system calls is much slower
than using the libc API when running in micro-kernel versions
of Linux such as L4Linux,
that have their own faster calling convention,
and pay high convention-translation overhead
when using the standard one
(L4Linux comes with libc recompiled with their syscall API;
of course, you could recompile your code with their API, too). See previous discussion for general speed optimization issue. If syscalls are too slow to you,
you might want to hack the kernel sources (in C)
instead of staying in userland.
If you've pondered the above pros and cons,
and still want to use direct syscalls,
then here is some advice.
You can easily define your system calling functions
in a portable way in C (as opposed to unportable using assembly),
by including asm/unistd.h,
and using provided macros. Since you're trying to replace it,
go get the sources for the libc, and grok them.
(And if you think you can do better,
then send feedback to the authors!) As an example of pure assembly code that does everything you want,
examine Linux assembly resources.
Basically, you issue an int 0x80, with the
__NR_syscallname number
(from asm/unistd.h) in eax,
and parameters (up to six) in
ebx,
ecx,
edx,
esi,
edi,
ebp respectively. Result is returned in eax,
with a negative result being an error,
whose opposite is what libc would put into errno.
The user-stack is not touched,
so you needn't have a valid one when doing a syscall.  |
Passing sixth parameter in ebp
appeared in Linux 2.4, previous Linux versions understand
only 5 parameters in registers. |
Linux Kernel Internals,
and especially
How System Calls Are Implemented on i386 Architecture?
chapter will give you more robust overview. As for the invocation arguments passed to a process upon startup,
the general principle is that the stack
originally contains the number of arguments argc,
then the list of pointers that constitute *argv,
then a null-terminated sequence of null-terminated
variable=value strings for the
environment.
For more details,
do examine Linux assembly resources,
read the sources of C startup code from your libc
(crt0.S or crt1.S),
or those from the Linux kernel
(exec.c and binfmt_*.c
in linux/fs/).
If you want to perform direct port I/O under Linux,
either it's something very simple that does not need OS arbitration,
and you should see the IO-Port-Programming mini-HOWTO;
or it needs a kernel device driver, and you should try to learn more about
kernel hacking, device driver development, kernel modules, etc,
for which there are other excellent HOWTOs and documents from the LDP. Particularly, if what you want is Graphics programming,
then do join one of the
GGI or
XFree86 projects. Some people have even done better,
writing small and robust XFree86 drivers
in an interpreted domain-specific language,
GAL,
and achieving the efficiency of hand C-written drivers
through partial evaluation (drivers not only not in asm, but not even in C!).
The problem is that the partial evaluator they used
to achieve efficiency is not free software.
Any taker for a replacement? Anyway, in all these cases, you'll be better when using GCC inline assembly
with the macros from linux/asm/*.h
than writing full assembly source files.
Such thing is theoretically possible
(proof: see how DOSEMU
can selectively grant hardware port access to programs),
and I've heard rumors that someone somewhere did actually do it
(in the PCI driver? Some VESA access stuff? ISA PnP? dunno).
If you have some more precise information on that,
you'll be most welcome.
Anyway, good places to look for more information are the Linux kernel sources,
DOSEMU sources (and other programs in the
DOSEMU repository),
and sources for various low-level programs under Linux...
(perhaps GGI if it supports VESA). Basically, you must either use 16-bit protected mode or vm86 mode. The first is simpler to setup, but only works with well-behaved code
that won't do any kind of segment arithmetics
or absolute segment addressing (particularly addressing segment 0),
unless by chance it happens that all segments used can be setup in advance
in the LDT. The later allows for more "compatibility" with vanilla 16-bit environments,
but requires more complicated handling. In both cases, before you can jump to 16-bit code,
you must
mmap any absolute address used in the 16-bit code
(such as ROM, video buffers, DMA targets, and memory-mapped I/O)
from /dev/mem to your process' address space, setup the LDT and/or vm86 mode monitor. grab proper I/O permissions from the kernel (see the above section)
Again, carefully read the source for the stuff contributed
to the DOSEMU project,
particularly these mini-emulators for running ELKS
and/or simple .COM programs under Linux/i386.
Control is what attracts many OS developers to assembly,
often is what leads to or stems from assembly hacking.
Note that any system that allows self-development
could be qualified an "OS",
though it can run "on the top" of an underlying system
(much like Linux over Mach or OpenGenera over Unix). Hence, for easier debugging purpose,
you might like to develop your "OS" first as a process running
on top of Linux (despite the slowness), then use the
Flux OS kit
(which grants use of Linux and BSD drivers in your own OS)
to make it stand-alone.
When your OS is stable, it is time to write your own
hardware drivers if you really love that. This HOWTO will not cover topics such as
bootloader code,
getting into 32-bit mode,
handling Interrupts,
the basics about Intel protected mode or V86/R86 braindeadness,
defining your object format
and calling conventions. The main place where to find reliable information about that all,
is source code of existing OSes and bootloaders.
Lots of pointers are on the following webpage:
http://www.tunes.org/Review/OSes.html
Finally, if you still want to try this crazy idea and write something in
assembly (if you've reached this section -- you're real assembly fan),
here's what you need to start. As you've read before, you can write for Linux in different ways;
I'll show how to use direct kernel calls,
since this is the fastest way to call kernel service;
our code is not linked to any library, does not use ELF interpreter,
it communicates with kernel directly. I will show the same sample program in two assemblers,
nasm and gas,
thus showing Intel and AT&T syntax. You may also want to read Introduction to UNIX assembly programming tutorial,
it contains sample code for other UNIX-like OSes.
First of all you need assembler (compiler) --
nasm or gas. Second, you need a linker -- ld,
since assembler produces only object code. Almost all distributions have
gas and ld,
in the binutils package. As for nasm,
you may have to download and install binary packages for Linux and docs
from the nasm site;
note that several distributions (Stampede, Debian, SuSe, Mandrake)
already have nasm, check first. If you're going to dig in, you should also install include files for your OS,
and if possible, kernel source.
section .data ;section declaration
msg db "Hello, world!",0xa ;our dear string
len equ $ - msg ;length of our dear string
section .text ;section declaration
;we must export the entry point to the ELF linker or
global _start ;loader. They conventionally recognize _start as their
;entry point. Use ld -e foo to override the default.
_start:
;write our string to stdout
mov edx,len ;third argument: message length
mov ecx,msg ;second argument: pointer to message to write
mov ebx,1 ;first argument: file handle (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
;and exit
mov ebx,0 ;first syscall argument: exit code
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
|
.data # section declaration
msg:
.ascii "Hello, world!\n" # our dear string
len = . - msg # length of our dear string
.text # section declaration
# we must export the entry point to the ELF linker or
.global _start # loader. They conventionally recognize _start as their
# entry point. Use ld -e foo to override the default.
_start:
# write our string to stdout
movl $len,%edx # third argument: message length
movl $msg,%ecx # second argument: pointer to message to write
movl $1,%ebx # first argument: file handle (stdout)
movl $4,%eax # system call number (sys_write)
int $0x80 # call kernel
# and exit
movl $0,%ebx # first argument: exit code
movl $1,%eax # system call number (sys_exit)
int $0x80 # call kernel |
Here are frequently asked questions (with answers)
about Linux assembly programming.
Some of the questions (and the answers) were taken from the
the linux-assembly mailing list. - 8.1. How do I do graphics programming in Linux?
- 8.2. How do I debug pure assembly code under Linux?
- 8.3. Any other useful debugging tools?
- 8.4. How do I access BIOS functions from Linux (BSD, BeOS, etc)?
- 8.5. Is it possible to write kernel modules in assembly?
- 8.6. How do I allocate memory dynamically?
- 8.7. I can't understand how to use select system call!
An answer from Paul Furber: Ok you have a number of options to graphics in Linux. Which one you use
depends on what you want to do. There isn't one Web site with all the
information but here are some tips:
SVGALib: This is a C library for console SVGA access.
Pros: very easy to learn, good coding examples, not all that different
from equivalent gfx libraries for DOS, all the effects you know from DOS
can be converted with little difficulty.
Cons: programs need superuser rights to run since they write directly to
the hardware, doesn't work with all chipsets, can't run under X-Windows.
Search for svgalib-1.4.x on http://ftp.is.co.za
Framebuffer: do it yourself graphics at SVGA res
Pros: fast, linear mapped video access, ASM can be used if you want :)
Cons: has to be compiled into the kernel, chipset-specific issues, must
switch out of X to run, relies on good knowledge of linux system calls
and kernel, tough to debug
Examples: asmutils (http://www.linuxassembly.org) and the leaves example
and my own site for some framebuffer code and tips in asm
(http://ma.verick.co.za/linux4k/)
Xlib: the application and development libraries for XFree86.
Pros: Complete control over your X application
Cons: Difficult to learn, horrible to work with and requires quite a bit
of knowledge as to how X works at the low level.
Not recommended but if you're really masochistic go for it. All the
include and lib files are probably installed already so you have what
you need.
Low-level APIs: include PTC, SDL, GGI and Clanlib
Pros: very flexible, run under X or the console, generally abstract away
the video hardware a little so you can draw to a linear surface, lots of
good coding examples, can link to other APIs like OpenGL and sound libs,
Windows DirectX versions for free
Cons: Not as fast as doing it yourself, often in development so versions
can (and do) change frequently.
Examples: PTC and GGI have excellent demos, SDL is used in sdlQuake,
Myth II, Civ CTP and Clanlib has been used for games as well.
High-level APIs: OpenGL - any others?
Pros: clean api, tons of functionality and examples, industry standard
so you can learn from SGI demos for example
Cons: hardware acceleration is normally a must, some quirks between
versions and platforms
Examples: loads - check out www.mesa3d.org under the links section.
To get going try looking at the svgalib examples and also install SDL
and get it working. After that, the sky's the limit. |
There's an early version of the
Assembly Language Debugger,
which is designed to work with assembly code,
and is portable enough to run on Linux and *BSD.
It is already functional and should be the right choice, check it out! You can also try gdb ;).
Although it is source-level debugger, it can be used to debug
pure assembly code, and with some trickery you can make
gdb to do what you need
(unfortunately, nasm '-g' switch does not generate
proper debug info for gdb; this is nasm bug, I think).
Here's an answer from Dmitry Bakhvalov: Personally, I use gdb for debugging asmutils. Try this:
1) Use the following stuff to compile:
$ nasm -f elf -g smth.asm
$ ld -o smth smth.o
2) Fire up gdb:
$ gdb smth
3) In gdb:
(gdb) disassemble _start
Place a breakpoint at _start+1 (If placed at _start the breakpoint
wouldnt work, dunno why)
(gdb) b *0x8048075
To step thru the code I use the following macro:
(gdb)define n
>ni
>printf "eax=%x ebx=%x ...etc...",$eax,$ebx,...etc...
>disassemble $pc $pc+15
>end
Then start the program with r command and debug with n.
Hope this helps. |
An additional note from ???: I have such a macro in my .gdbinit for quite some time now, and it
for sure makes life easier. A small difference : I use "x /8i $pc",
which guarantee a fixed number of disassembled instructions. Then,
with a well chosen size for my xterm, gdb output looks like it is
refreshed, and not scrolling. |
If you want to set breakpoints across your code, you can just use
int 3 instruction as breakpoint
(instead of entering address manually in gdb). If you're using gas, you should consult
gas and gdb related
tutorials. Yes, indeed it is. While in general it is not a good idea
(it hardly will speedup anything), there may be a need of such wizardy.
The process of writing a module itself is not that hard --
a module must have some predefined global function,
it may also need to call some external functions from the kernel.
Examine kernel source code (that can be built as module) for details. Meanwhile, here's an example of a minimum dumb kernel module
(module.asm)
(source is based on example by mammon_ from APJ #8): section .text
global init_module
global cleanup_module
global kernel_version
extern printk
init_module:
push dword str1
call printk
pop eax
xor eax,eax
ret
cleanup_module:
push dword str2
call printk
pop eax
ret
str1 db "init_module done",0xa,0
str2 db "cleanup_module done",0xa,0
kernel_version db "2.2.18",0 |
The only thing this example does is reporting its actions.
Modify kernel_version to match yours, and build module with: $ nasm -f elf -o module.m module.asm |
$ ld -r -o module.o module.m |
Now you can play with it using insmod/rmmod/lsmod
(root privilidged are required); a lot of fun, huh? A laconic answer from H-Peter Recktenwald: ebx := 0 (in fact, any value below .bss seems to do)
sys_brk
eax := current top (of .bss section)
ebx := [ current top < ebx < (esp - 16K) ]
sys_brk
eax := new top of .bss |
An extensive answer from Tiago Gasiba: section .bss
var1 resb 1
section .text
;
;allocate memory
;
%define LIMIT 0x4000000 ; about 100Megs
mov ebx,0 ; get bottom of data segment
call sys_brk
cmp eax,-1 ; ok?
je erro1
add eax,LIMIT ; allocate +LIMIT memory
mov ebx,eax
call sys_brk
cmp eax,-1 ; ok?
je erro1
cmp eax,var1+1 ; has the data segment grown?
je erro1
;
;use allocated memory
;
; now eax contains bottom of
; data segment
mov ebx,eax ; save bottom
mov eax,var1 ; eax=beginning of data segment
repeat:
mov word [eax],1 ; fill up with 1's
inc eax
cmp ebx,eax ; current pos = bottom?
jne repeat
;
;free memory
;
mov ebx,var1 ; deallocate memory
call sys_brk ; by forcing its beginning=var1
cmp eax,-1 ; ok?
je erro2 |
An answer from Patrick Mochel: When you call sys_open, you get back a file descriptor, which is simply an
index into a table of all the open file descriptors that your process has.
stdin, stdout, and stderr are always 0, 1, and 2, respectively, because
that is the order in which they are always open for your process from there.
Also, notice that the first file descriptor that you open yourself (w/o first
closing any of those magic three descriptors) is always 3, and they increment
from there.
Understanding the index scheme will explain what select does. When you
call select, you are saying that you are waiting certain file descriptors
to read from, certain ones to write from, and certain ones to watch from
exceptions from. Your process can have up to 1024 file descriptors open,
so an fd_set is just a bit mask describing which file descriptors are valid
for each operation. Make sense?
Since each fd that you have open is just an index, and it only needs to be
on or off for each fd_set, you need only 1024 bits for an fd_set structure.
1024 / 32 = 32 longs needed to represent the structure.
Now, for the loose example.
Suppose you want to read from a file descriptor (w/o timeout).
- Allocate the equivalent to an fd_set.
.data
my_fds: times 32 dd 0
- open the file descriptor that you want to read from.
- set that bit in the fd_set structure.
First, you need to figure out which of the 32 dwords the bit is in.
Then, use bts to set the bit in that dword. bts will do a modulo 32
when setting the bit. That's why you need to first figure out which
dword to start with.
mov edx, 0
mov ebx, 32
div ebx
lea ebx, my_fds
bts ebx[eax * 4], edx
- repeat the last step for any file descriptors you want to read from.
- repeat the entire exercise for either of the other two fd_sets if you want action from them.
That leaves two other parts of the equation - the n paramter and the timeout
parameter. I'll leave the timeout parameter as an exercise for the reader
(yes, I'm lazy), but I'll briefly talk about the n parameter.
It is the value of the largest file descriptor you are selecting from (from
any of the fd_sets), plus one. Why plus one? Well, because it's easy to
determine a mask from that value. Suppose that there is data available on
x file descriptors, but the highest one you care about is (n - 1). Since
an fd_set is just a bitmask, the kernel needs some efficient way for
determining whether to return or not from select. So, it masks off the bits
that you care about, checks if anything is available from the bits that are
still set, and returns if there is (pause as I rummage through kernel source).
Well, it's not as easy as I fantasized it would be. To see how the kernel
determines that mask, look in fs/select.c in the kernel source tree.
Anyway, you need to know that number, and the easiest way to do it is to save
the value of the last file descriptor open somewhere so you don't lose it.
Ok, that's what I know. A warning about the code above (as always) is that
it is not tested. I think it should work, but if it doesn't let me know.
But, if it starts a global nuclear meltdown, don't call me. ;-) |
That's all for now, folks.
Each version includes a few fixes and minor corrections,
that need not to be repeatedly mentioned every time. Revision History |
---|
Revision 0.6f | 17 Aug 2002 | Revised by: konst | Added FASM,
added URL to Korean translation,
added URL to SVR4 i386 ABI specs,
update on HLA/Linux,
small fix in hello.S example,
misc URL updates; | Revision 0.6e | 12 Jan 2002 | Revised by: konst | Added URL describing GAS Intel syntax;
Added OSIMPA(former SHASM);
Added YASM;
FAQ update. | Revision 0.6d | 18 Mar 2001 | Revised by: konst | Added Free Pascal;
new NASM URL again | Revision 0.6c | 15 Feb 2001 | Revised by: konst | Added SHASM;
new answer in FAQ, new NASM URL, new mailing list address | Revision 0.6b | 21 Jan 2001 | Revised by: konst | new questions in FAQ, corrected few URLs | Revision 0.6a | 10 Dec 2000 | Revised by: konst | Remade section on AS86 (thanks to Holluby Istvan for pointing out
obsolete information).
Fixed several URLs that can be incorrectly rendered from sgml to html. | Revision 0.6 | 11 Nov 2000 | Revised by: konst | HOWTO is completely rewritten using DocBook DTD.
Layout is totally rearranged;
too much changes to list them here. | Revision 0.5n | 07 Nov 2000 | Revised by: konst | Added question regarding kernel modules to FAQ,
fixed NASM URLs, GAS has Intel syntax too | Revision 0.5m | 22 Oct 2000 | Revised by: konst | Linux 2.4 system calls can have 6 args,
Added ALD note to FAQ,
fixed mailing list subscribe address | Revision 0.5l | 23 Aug 2000 | Revised by: konst | Added TDASM, updates on NASM | Revision 0.5k | 11 Jul 2000 | Revised by: konst | Few additions to FAQ | Revision 0.5j | 14 Jun 2000 | Revised by: konst | Complete rearrangement of Introduction and Resources sections.
FAQ added to Resources, misc cleanups and additions. | Revision 0.5i | 04 May 2000 | Revised by: konst | Added HLA, TALC;
rearrangements in Resources, Quick Start Assemblers sections. Few new pointers. | Revision 0.5h | 09 Apr 2000 | Revised by: konst | finally managed to state LDP license on document,
new resources added, misc fixes | Revision 0.5g | 26 Mar 2000 | Revised by: konst | new resources on different CPUs | Revision 0.5f | 02 Mar 2000 | Revised by: konst | new resources, misc corrections | Revision 0.5e | 10 Feb 2000 | Revised by: konst | URL updates, changes in GAS example | Revision 0.5d | 01 Feb 2000 | Revised by: konst | Resources (former "Pointers") section completely redone,
various URL updates. | Revision 0.5c | 05 Dec 1999 | Revised by: konst | New pointers, updates and some rearrangements.
Rewrite of sgml source. | Revision 0.5b | 19 Sep 1999 | Revised by: konst | Discussion about libc or not libc continues.
New web pointers and and overall updates. | Revision 0.5a | 01 Aug 1999 | Revised by: konst | Quick Start section rearranged, added GAS example.
Several new web pointers. | Revision 0.5 | 01 Aug 1999 | Revised by: konstfare | GAS has 16-bit mode.
New maintainer (at last): Konstantin Boldyshev.
Discussion about libc or not libc.
Added Quick Start section with examples of assembly code. | Revision 0.4q | 22 Jun 1999 | Revised by: fare | process argument passing (argc, argv, environ) in assembly.
This is yet another
"last release by Fare before new maintainer takes over".
Nobody knows who might be the new maintainer. | Revision 0.4p | 06 Jun 1999 | Revised by: fare | clean up and updates | Revision 0.4o | 01 Dec 1998 | Revised by: fare | | Revision 0.4m | 23 Mar 1998 | Revised by: fare | corrections about gcc invocation | Revision 0.4l | 16 Nov 1997 | Revised by: fare | release for LSL 6th edition | Revision 0.4k | 19 Oct 1997 | Revised by: fare | | Revision 0.4j | 07 Sep 1997 | Revised by: fare | | Revision 0.4i | 17 Jul 1997 | Revised by: fare | info on 16-bit mode access from Linux | Revision 0.4h | 19 Jun 1997 | Revised by: fare | still more on "how not to use assembly";
updates on NASM, GAS. | Revision 0.4g | 30 Mar 1997 | Revised by: fare | | Revision 0.4f | 20 Mar 1997 | Revised by: fare | | Revision 0.4e | 13 Mar 1997 | Revised by: fare | Release for DrLinux | Revision 0.4d | 28 Feb 1997 | Revised by: fare | Vapor announce of a new Assembly-HOWTO maintainer | Revision 0.4c | 09 Feb 1997 | Revised by: fare | Added section Do you need assembly?. | Revision 0.4b | 03 Feb 1997 | Revised by: fare | NASM moved: now is before AS86 | Revision 0.4a | 20 Jan 1997 | Revised by: fare | CREDITS section added | Revision 0.4 | 20 Jan 1997 | Revised by: fare | first release of the HOWTO as such | Revision 0.4pre1 | 13 Jan 1997 | Revised by: fare | text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO,
to see what the SGML tools are like | Revision 0.3l | 11 Jan 1997 | Revised by: fare | | Revision 0.3k | 19 Dec 1996 | Revised by: fare | What? I had forgotten to point to terse??? | Revision 0.3j | 24 Nov 1996 | Revised by: fare | point to French translated version | Revision 0.3i | 16 Nov 1996 | Revised by: fare | NASM is getting pretty slick | Revision 0.3h | 06 Nov 1996 | Revised by: fare | more about cross-compiling -- See on sunsite: devel/msdos/ | Revision 0.3g | 02 Nov 1996 | Revised by: fare | Created the History. Added pointers in cross-compiling section.
Added section about I/O programming under Linux (particularly video). | Revision 0.3f | 17 Oct 1996 | Revised by: fare | | Revision 0.3c | 15 Jun 1996 | Revised by: fare | | Revision 0.2 | 04 May 1996 | Revised by: fare | | Revision 0.1 | 23 Apr 1996 | Revised by: fare | Francois-Rene "Fare" Rideau creates and publishes the first mini-HOWTO,
because "I'm sick of answering ever the same questions
on comp.lang.asm.x86" |
GNU Free Documentation License
Version 1.1, March 2000
Copyright (C) 2000 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed. - 0. PREAMBLE
The purpose of this License is to make a manual, textbook,
or other written document "free" in the sense of freedom: to
assure everyone the effective freedom to copy and redistribute it,
with or without modifying it, either commercially or
noncommercially. Secondarily, this License preserves for the
author and publisher a way to get credit for their work, while not
being considered responsible for modifications made by
others. This License is a kind of "copyleft", which means that
derivative works of the document must themselves be free in the
same sense. It complements the GNU General Public License, which
is a copyleft license designed for free software. We have designed this License in order to use it for manuals
for free software, because free software needs free documentation:
a free program should come with manuals providing the same
freedoms that the software does. But this License is not limited
to software manuals; it can be used for any textual work,
regardless of subject matter or whether it is published as a
printed book. We recommend this License principally for works
whose purpose is instruction or reference. - 1. APPLICABILITY AND DEFINITIONS
This License applies to any manual or other work that
contains a notice placed by the copyright holder saying it can be
distributed under the terms of this License. The "Document",
below, refers to any such manual or work. Any member of the
public is a licensee, and is addressed as "you". A "Modified Version" of the Document means any work
containing the Document or a portion of it, either copied
verbatim, or with modifications and/or translated into another
language. A "Secondary Section" is a named appendix or a front-matter
section of the Document that deals exclusively with the
relationship of the publishers or authors of the Document to the
Document's overall subject (or to related matters) and contains
nothing that could fall directly within that overall subject.
(For example, if the Document is in part a textbook of
mathematics, a Secondary Section may not explain any mathematics.)
The relationship could be a matter of historical connection with
the subject or with related matters, or of legal, commercial,
philosophical, ethical or political position regarding
them. The "Invariant Sections" are certain Secondary Sections
whose titles are designated, as being those of Invariant Sections,
in the notice that says that the Document is released under this
License. The "Cover Texts" are certain short passages of text that
are listed, as Front-Cover Texts or Back-Cover Texts, in the
notice that says that the Document is released under this
License. A "Transparent" copy of the Document means a
machine-readable copy, represented in a format whose specification
is available to the general public, whose contents can be viewed
and edited directly and straightforwardly with generic text
editors or (for images composed of pixels) generic paint programs
or (for drawings) some widely available drawing editor, and that
is suitable for input to text formatters or for automatic
translation to a variety of formats suitable for input to text
formatters. A copy made in an otherwise Transparent file format
whose markup has been designed to thwart or discourage subsequent
modification by readers is not Transparent. A copy that is not
"Transparent" is called "Opaque". Examples of suitable formats for Transparent copies include
plain ASCII without markup, Texinfo input format, LaTeX input
format, SGML or XML using a publicly available DTD, and
standard-conforming simple HTML designed for human modification.
Opaque formats include PostScript, PDF, proprietary formats that
can be read and edited only by proprietary word processors, SGML
or XML for which the DTD and/or processing tools are not generally
available, and the machine-generated HTML produced by some word
processors for output purposes only. The "Title Page" means, for a printed book, the title page
itself, plus such following pages as are needed to hold, legibly,
the material this License requires to appear in the title page.
For works in formats which do not have any title page as such,
"Title Page" means the text near the most prominent appearance of
the work's title, preceding the beginning of the body of the
text. - 2. VERBATIM COPYING
You may copy and distribute the Document in any medium,
either commercially or noncommercially, provided that this
License, the copyright notices, and the license notice saying this
License applies to the Document are reproduced in all copies, and
that you add no other conditions whatsoever to those of this
License. You may not use technical measures to obstruct or
control the reading or further copying of the copies you make or
distribute. However, you may accept compensation in exchange for
copies. If you distribute a large enough number of copies you
must also follow the conditions in section 3. You may also lend copies, under the same conditions stated
above, and you may publicly display copies. - 3. COPYING IN QUANTITY
If you publish printed copies of the Document numbering more
than 100, and the Document's license notice requires Cover Texts,
you must enclose the copies in covers that carry, clearly and
legibly, all these Cover Texts: Front-Cover Texts on the front
cover, and Back-Cover Texts on the back cover. Both covers must
also clearly and legibly identify you as the publisher of these
copies. The front cover must present the full title with all
words of the title equally prominent and visible. You may add
other material on the covers in addition. Copying with changes
limited to the covers, as long as they preserve the title of the
Document and satisfy these conditions, can be treated as verbatim
copying in other respects. If the required texts for either cover are too voluminous to
fit legibly, you should put the first ones listed (as many as fit
reasonably) on the actual cover, and continue the rest onto
adjacent pages. If you publish or distribute Opaque copies of the Document
numbering more than 100, you must either include a
machine-readable Transparent copy along with each Opaque copy, or
state in or with each Opaque copy a publicly-accessible
computer-network location containing a complete Transparent copy
of the Document, free of added material, which the general
network-using public has access to download anonymously at no
charge using public-standard network protocols. If you use the
latter option, you must take reasonably prudent steps, when you
begin distribution of Opaque copies in quantity, to ensure that
this Transparent copy will remain thus accessible at the stated
location until at least one year after the last time you
distribute an Opaque copy (directly or through your agents or
retailers) of that edition to the public. It is requested, but not required, that you contact the
authors of the Document well before redistributing any large
number of copies, to give them a chance to provide you with an
updated version of the Document. - 4. MODIFICATIONS
You may copy and distribute a Modified Version of the
Document under the conditions of sections 2 and 3 above, provided
that you release the Modified Version under precisely this
License, with the Modified Version filling the role of the
Document, thus licensing distribution and modification of the
Modified Version to whoever possesses a copy of it. In addition,
you must do these things in the Modified Version: Use in the Title Page
(and on the covers, if any) a title distinct from that of the
Document, and from those of previous versions (which should, if
there were any, be listed in the History section of the
Document). You may use the same title as a previous version if
the original publisher of that version gives permission. List on the Title Page,
as authors, one or more persons or entities responsible for
authorship of the modifications in the Modified Version,
together with at least five of the principal authors of the
Document (all of its principal authors, if it has less than
five). State on the Title page
the name of the publisher of the Modified Version, as the
publisher. Preserve all the
copyright notices of the Document. Add an appropriate
copyright notice for your modifications adjacent to the other
copyright notices. Include, immediately
after the copyright notices, a license notice giving the public
permission to use the Modified Version under the terms of this
License, in the form shown in the Addendum below. Preserve in that license
notice the full lists of Invariant Sections and required Cover
Texts given in the Document's license notice. Include an unaltered
copy of this License. Preserve the section
entitled "History", and its title, and add to it an item stating
at least the title, year, new authors, and publisher of the
Modified Version as given on the Title Page. If there is no
section entitled "History" in the Document, create one stating
the title, year, authors, and publisher of the Document as given
on its Title Page, then add an item describing the Modified
Version as stated in the previous sentence. Preserve the network
location, if any, given in the Document for public access to a
Transparent copy of the Document, and likewise the network
locations given in the Document for previous versions it was
based on. These may be placed in the "History" section. You
may omit a network location for a work that was published at
least four years before the Document itself, or if the original
publisher of the version it refers to gives permission. In any section entitled
"Acknowledgements" or "Dedications", preserve the section's
title, and preserve in the section all the substance and tone of
each of the contributor acknowledgements and/or dedications
given therein. Preserve all the
Invariant Sections of the Document, unaltered in their text and
in their titles. Section numbers or the equivalent are not
considered part of the section titles. Delete any section
entitled "Endorsements". Such a section may not be included in
the Modified Version. Do not retitle any
existing section as "Endorsements" or to conflict in title with
any Invariant Section.
If the Modified Version includes new front-matter sections
or appendices that qualify as Secondary Sections and contain no
material copied from the Document, you may at your option
designate some or all of these sections as invariant. To do this,
add their titles to the list of Invariant Sections in the Modified
Version's license notice. These titles must be distinct from any
other section titles. You may add a section entitled "Endorsements", provided it
contains nothing but endorsements of your Modified Version by
various parties--for example, statements of peer review or that
the text has been approved by an organization as the authoritative
definition of a standard. You may add a passage of up to five words as a Front-Cover
Text, and a passage of up to 25 words as a Back-Cover Text, to the
end of the list of Cover Texts in the Modified Version. Only one
passage of Front-Cover Text and one of Back-Cover Text may be
added by (or through arrangements made by) any one entity. If the
Document already includes a cover text for the same cover,
previously added by you or by arrangement made by the same entity
you are acting on behalf of, you may not add another; but you may
replace the old one, on explicit permission from the previous
publisher that added the old one. The author(s) and publisher(s) of the Document do not by
this License give permission to use their names for publicity for
or to assert or imply endorsement of any Modified Version. - 5. COMBINING DOCUMENTS
You may combine the Document with other documents released
under this License, under the terms defined in section 4 above for
modified versions, provided that you include in the combination
all of the Invariant Sections of all of the original documents,
unmodified, and list them all as Invariant Sections of your
combined work in its license notice. The combined work need only contain one copy of this
License, and multiple identical Invariant Sections may be replaced
with a single copy. If there are multiple Invariant Sections with
the same name but different contents, make the title of each such
section unique by adding at the end of it, in parentheses, the
name of the original author or publisher of that section if known,
or else a unique number. Make the same adjustment to the section
titles in the list of Invariant Sections in the license notice of
the combined work. In the combination, you must combine any sections entitled
"History" in the various original documents, forming one section
entitled "History"; likewise combine any sections entitled
"Acknowledgements", and any sections entitled "Dedications". You
must delete all sections entitled "Endorsements." - 6. COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and
other documents released under this License, and replace the
individual copies of this License in the various documents with a
single copy that is included in the collection, provided that you
follow the rules of this License for verbatim copying of each of
the documents in all other respects. You may extract a single document from such a collection,
and distribute it individually under this License, provided you
insert a copy of this License into the extracted document, and
follow this License in all other respects regarding verbatim
copying of that document. - 7. AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other
separate and independent documents or works, in or on a volume of
a storage or distribution medium, does not as a whole count as a
Modified Version of the Document, provided no compilation
copyright is claimed for the compilation. Such a compilation is
called an "aggregate", and this License does not apply to the
other self-contained works thus compiled with the Document, on
account of their being thus compiled, if they are not themselves
derivative works of the Document. If the Cover Text requirement of section 3 is applicable to
these copies of the Document, then if the Document is less than
one quarter of the entire aggregate, the Document's Cover Texts
may be placed on covers that surround only the Document within the
aggregate. Otherwise they must appear on covers around the whole
aggregate. - 8. TRANSLATION
Translation is considered a kind of modification, so you may
distribute translations of the Document under the terms of section
4. Replacing Invariant Sections with translations requires
special permission from their copyright holders, but you may
include translations of some or all Invariant Sections in addition
to the original versions of these Invariant Sections. You may
include a translation of this License provided that you also
include the original English version of this License. In case of
a disagreement between the translation and the original English
version of this License, the original English version will
prevail. - 9. TERMINATION
You may not copy, modify, sublicense, or distribute the
Document except as expressly provided for under this License. Any
other attempt to copy, modify, sublicense or distribute the
Document is void, and will automatically terminate your rights
under this License. However, parties who have received copies, or
rights, from you under this License will not have their licenses
terminated so long as such parties remain in full
compliance. - 10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised
versions of the GNU Free Documentation License from time to time.
Such new versions will be similar in spirit to the present
version, but may differ in detail to address new problems or
concerns. See http://www.gnu.org/copyleft/. Each version of the License is given a distinguishing
version number. If the Document specifies that a particular
numbered version of this License "or any later version" applies to
it, you have the option of following the terms and conditions
either of that specified version or of any later version that has
been published (not as a draft) by the Free Software Foundation.
If the Document does not specify a version number of this License,
you may choose any version ever published (not as a draft) by the
Free Software Foundation. - How to use this License for your documents
To use this License in a document you have written, include
a copy of the License in the document and put the following
copyright and license notices just after the title page: Copyright (c) YEAR YOUR NAME.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with the Invariant Sections being LIST THEIR TITLES, with the
Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST.
A copy of the license is included in the section entitled "GNU
Free Documentation License". If you have no Invariant Sections, write "with no Invariant
Sections" instead of saying which ones are invariant. If you have
no Front-Cover Texts, write "no Front-Cover Texts" instead of
"Front-Cover Texts being LIST"; likewise for Back-Cover
Texts. If your document contains nontrivial examples of program
code, we recommend releasing these examples in parallel under your
choice of free software license, such as the GNU General Public
License, to permit their use in free software.
|
|